|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Kagi Anzomi
CK-0FF Spaceship Samurai
2
|
Posted - 2017.02.23 17:07:28 -
[1] - Quote
Before the wall of text I'd like to ask for clarification: The -20% range is relative to the bubble size, right? The numbers given seem to be 50% lower than the current focused range, not 20%.
I'm definitely not very enthusiastic about this change. The only time I've seen HICs used in fleets is when there's a chance of catching supercapitals or when the scram range is absolutely necessary. The inability to receive remote reps while doing their job makes HICs very hard to manage in a fleet setting, to the point I see them getting completely replaced by Proteus, Lachesis, or in some cases Orthrus/Barghest.
In a gate camp setting they can be a little oppressive but the inability to receive reps is again a major disadvantage against anything that can fight back. I'll be the first to admit I have camped gates with a Devoter and remote sensor boosters. It's effective and the Devoter can solo many T1 cruisers and below, but this change is not going to fix that. Gate campers will always figure out a setup to point and scram victims as quickly and inescapably as possible, and it being a ship that can receive reps will likely make things even worse. Even before the change I would've used a Proteus instead of a Devoter if I could fly one, just because it's a lot less likely to die, and the extra scan resolution would be a welcome improvement.
So what would HICs actually be used for with only half the scram range? The only uses I can think of are permanently keeping a bubble up for camping in null or a wormhole, in which case an anchorable bubble is probably better, or tackling supercapitals, in which case Rorquals or a Proteus + Guardian fleet would be better.
I see the proposed change as the death of HICs unless they also gain the ability to receive remote assistance like all the other options can. |
Kagi Anzomi
CK-0FF Spaceship Samurai
3
|
Posted - 2017.02.23 19:37:46 -
[2] - Quote
Captain jdd wrote:Indy GosHawk wrote:I'm Probably not the first to think or say this, CCP Devs, please can you fix the actual broken things in the game, rather than screw with the things that DON'T NEED FIXING. This has Ridiculous ammounts of implications for a larger population of EVE than the nano-faggotry risk-averse Low Sec leet-pee vee pee'ers. Stop focusing on the whines of Fozzie's Butt Buddies and fix the real issues. If you really really want to fix a ship, look at the 70km+ point on the Arazu, or the retardation of the Orthrus. Or carriers nah ? What's wrong with carriers now? |
Kagi Anzomi
CK-0FF
9
|
Posted - 2017.02.25 04:30:21 -
[3] - Quote
Cade Windstalker wrote:The idea that 5km is suddenly making countering these gangs completely non-viable is a bit silly. 35km is still well out of range of any Medium short-range gun platform, and if you can get someone to within 40km you can, almost certainly, get them within 34km. I beg to disagree. Pulse lasers can easily go to 34km. A Harbinger with Heavy Pulses and one tracking computer has an optimal of 31.7km and falloff of 42km with Scorch, and a Legion can easily surpass that without any tracking computers. A fairly standard Omen Navy Issue fit has 46km optimal with Scorch. |
Kagi Anzomi
CK-0FF
9
|
Posted - 2017.02.25 07:10:56 -
[4] - Quote
Lugh Crow-Slave wrote:Kagi Anzomi wrote:Cade Windstalker wrote:The idea that 5km is suddenly making countering these gangs completely non-viable is a bit silly. 35km is still well out of range of any Medium short-range gun platform, and if you can get someone to within 40km you can, almost certainly, get them within 34km. I beg to differ. Pulse lasers can easily go to 35km. A Harbinger with Heavy Pulses and one tracking computer has an optimal of 31.7km and falloff of 42km with Scorch, and a Legion can easily surpass that without any tracking computers. A fairly standard Omen Navy Issue fit with locus coordinators has 46km optimal with Scorch. the ships that use these are also slower.... Except for the Omen Navy Issue I'll give you that one. That's kind of a moot point though since we've already established that HICs are also slower than the kitey ships they're used against. I hate kiting, but I also have a 100MN Legion that can go 2300m/s cold or 3400m/s heated and can heat for quite a long time. |
Kagi Anzomi
CK-0FF Reverberation Project
12
|
Posted - 2017.02.26 02:35:14 -
[5] - Quote
Lugh Crow-Slave wrote:Ion Nizer wrote:So the scripted scram point range is nerfed below what many other ships can do. Ok.
But all the negatives to balance the former range are going to remain?
If you are going to make this change, let scripted HICs receive reps, overheat and get bonuses.
How about make the scram prevent gate jumps for subcaps?
You can't remove a bonus and not touch all the negatives that only existed because of that now missing bonus.
That at least feels like balancing, rather than a bit from the nerf bat. You mean all the same penalties that were there before the hic could even scram? Is this thread just full of new Bros or are their memories really this bad It's pretty hard to remember how HICs were before that change because you'd only see them tackling supers. |
Kagi Anzomi
CK-0FF Reverberation Project
15
|
Posted - 2017.02.28 07:10:44 -
[6] - Quote
FT Diomedes wrote:What this will really do is make HIC's less effective versus Capitals and Supercapitals. Might as well delete them since Interdictors are already better at that role anyway.
As much as I hate the proposed changes I have to correct you on that. The focused scram is getting a massive range reduction but you can still have a focused disruptor with the same range and strength they have now. That will hold caps down just as effectively, unless you're getting kited by a 50000MN Snaked nano Hel or something. |
Kagi Anzomi
CK-0FF Reverberation Project
19
|
Posted - 2017.03.05 08:03:34 -
[7] - Quote
GROUND XERO wrote:... this is ********!
Kiting guys got through this a long time ago! So while super are getting cheap as **** you nerf the tackle for em... and it is no longer possible to stay out of heavy neut range....NCPL-Change? I can see the problem when jumping solo through a gate and found yourself infront of a remote sebo hic waiting to stop you! But than again every other remote sebo camp will cause the same effect! So i never saw a need to change and i doubt there is one! This does not affect tacking supers unless they're somehow faster than the HIC. You can still warp disrupt them at the current range, it just won't be a scram. |
Kagi Anzomi
CK-0FF Reverberation Project
19
|
Posted - 2017.03.06 09:36:08 -
[8] - Quote
Raven Ship wrote:Cons of HIC like Devoter - can't MWD/AB with point active - align around 15sec? - top speed around 1km/s? - not enough cap to keep it own toys running - no dps on itself when doing its role While you have some good points, you clearly haven't used HICs much.
- Can MWD/AB with point active. If you have a bubble up you'll be super slow, but focused points don't affect it. - Align around 8-9 seconds. Sure, a Machariel aligns faster, but at least a super doesn't align faster... - Plated and Trimarked Devoter can do 1285 easy. Average speeds are around 1300-1400. - Maybe an Onyx has cap issues, but a Devoter can keep things running quite well as long as you're sparing with the MWD. - That depends on the role. If the role is to point 5-6 ships at once, it will have no DPS. If the role is to point one target, a HIC can get 300-500 DPS. |
Kagi Anzomi
CK-0FF Reverberation Project
21
|
Posted - 2017.03.10 01:18:09 -
[9] - Quote
Infinity Ziona wrote:it is a scram bonused ship requiring very intensive skills, high costs and significant downsides _ like no drone bay. The Devoter has a drone bay, though for some reason Phobos doesn't. |
Kagi Anzomi
CK-0FF Reverberation Project
25
|
Posted - 2017.03.14 23:05:52 -
[10] - Quote
Lmagno wrote:Thank you CCP, Lets Make Arazu great again \o/ And please dont let the infinite point overload, otherwise this balace is useless. PPL can still fit 2 modules in a HIC. HICs arent meant to fight frigates, PPL using hics with 100MN AB can easily kill any frig at the game. This is a PvP Game, we already had bubbles, cloackers, other frigs to swerve when we flying small ships. Kitting is the only way small gangs can go inside large alliances territory and fight. https://zkillboard.com/kill/60461337/For those who dont think 100MN AB HICS are oppressive
So you talk about how HICs are so oppressive and can kill any frigate, then you link a kill losing a frigate to a supercarrier? How does that prove anything about HICs? |
|
|
|
|